1966 Whitman : Superman Card Game
The Superman Card Game was released in the UK by Whitman Publishing Co.
in 1966. The cards are bridge-sized and measure 2.25 x 3.5 inches (57 x 89
mm). The card game was copyrighted in the United States on May 9, 1966.
Each deck contains 45 cards. Superman appears on the header card and three
different playing cards.
Clark Kent, Lois Lane, Jimmy Olson, and Perry White are also featured. There
are two copies of each supporting character included in the game deck.
Each card is copyrighted by N.P.P.I., National Periodical Publications, Inc. A
similar Batman Card Game was released by Whitman in 1966. Whitman
released a different
Superman Card Game in 1978.
Checklist | |
1966 Whitman : Superman Card Game | |
Superman Card Game : Header Card | |
Rules Card | |
Beautician | |
Bus Driver | |
Butcher | |
Carpenter | |
Clark Kent | |
Cleaning Woman | |
Convict | |
Doctor | |
Housewife | |
Jimmy Olson | |
Kidnapper | |
Lois Lane | |
Newsboy | |
Nurse | |
Perry White |
|
Policeman | |
Robber | |
Scientist | |
Spy | |
Superman (Aqua) | |
Superman (Orange) | |
Superman (Yellow) | |
Superman Card Game Rules
Shuffle the cards, and deal one at a time until all the cards have been
distributed. (Players will not all have the same number of cards.) Each player
arranges his hand and lays down any pairs he has been dealt.
Player to dealer's left begins by drawing a card from the dealer's hand. If he
can make a pair he lays them down. Play then moves clock-wise, the player on
the left taking a card from the player on his right. The game continues until
all the cards have been paired.
If a player has used all his cards he waits until his opponents have played
all of theirs.
The first player to use all his cards receives a bonus of five points, but his
pairs can still be captured.
Using the points on each card the scores are then added up and recorded. The
first player to reach a score of 50 or the player with the highest score over
50 is the winner.
A Superman card has no value alone. However, it can be used to (a) cancel out
a pair of minus cards, (b) capture an opponent's pair, (c) protect one of
player's own pairs. It is placed on top of the pair it has captured, cancelled
out, or protected from being captured. Players must wait their turn before
using a Superman card. After playing the Superman card they also draw the
player on their right. Once a Superman card is used it cannot be used again.